Jak and Daxter: The Precursor LegacyEdit
In the first game there are five warp gates, four of which are maintaned by an Eco Sage. At the beginning of the game, only the gates at Sandover Village (in Samos's hut) and at Geyser Rock are usable; however, as Jak progresses through his quest, he is able to turn on the gates at Rock Village (in the Blue Sage's hut), the Volcanic Crater (in the Red Sage's hut) and at Gol and Maia's Citadel. Using these gates, Jak is able to select any of the locations he has unlocked.
In Daxter (game) there are eight warp gates: one at Osmo's Extermination Shop that leads to another Breezy Valley, one at the Port of Haven City that leads to another at Emerald Isle, one at the Power Station that leads to another at Strip Mine, another at Baron Praxis's Palace, and a final one in the Prison.
In Jak II, there are a total of ten warp gates: one at the Krimzon Guard Fortress, one at the Power Station, one on the outskirts of Haven City that leads to another on the Mountain Temple, two at the Strip Mine and three at the Drill Platform that lead to the Power Station and one at the dig site. Unlike the gates in the first game, Jak is unable to select the location he wishes to travel to.
The gates in Jak II do not appear to correspond with the gates in Jak and Daxter: The Precursor Legacy (although it is possible that they can be moved and there's the fact that quite some time had passed since the Rift Gate was first opened).
In Jak 3, there are at least five warp gates, all located in the vicinity of the Precursor Monk Temple. They are in the Great Volcano, the main center of the Temple, the first two Oracles of the game, and at the end of the temple area where you first begin using Light Jak Flight. The warp gate in the Power Station is inactive.
The Rift GateEdit
The large Precursor Ring discovered at the end of Jak and Daxter: The Precursor Legacy resembles a very large Teleport Gate; however, the Rift Ring appears to travel only through time. The slight spatial displacement (as Jak and Daxter landed in the Industrial Section of Haven City, rather than Dead Town) could be attributed to the disintegration of the Rift Rider in mid-journey or to the movement of the Rift Gate in the future (it was no longer where it had been in the past.)
- Samos has stated several times that he hates teleporting and always thinks that he is going to lose body parts when teleporting which indicates that the experience can sometimes be uncomfortable to the user.
- A glitch can be performed if the player transforms into Dark Jak and jumps through a warp gate. When Jak teleports back, he will be in human form however he will still have horns and a frowning face.