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Sig

From Jak and Daxter Wiki

Sig
Jak II: Renegade
Jak 3
Jak X: Combat Racing
Titles Krew's heavy
Wastelander
King of Spargus
Hometown Spargus City
Race Human
Role Mission escort, support
Age 28
Gender Male
Relatives Unknown
Affiliation Daxter, Damas
Jak, Krew
Weapons Modified Peace Maker
"Don't wet your fur, chili pepper, cause we're rollin' with the Peace Maker!"
―Sig[src]


Sig is a Wastelander who first appeared in Jak II. He was Krew's supposed right hand man, occasionally helping Jak in his missions. His last mission for Krew was opening a door in the Underport; unfortunately, this was a trap set up by Krew and Metal Kor to infiltrate Haven City. Almost swarmed by Metal Heads, he was rescued by Jak but presumably killed by a Metal Head, although it was revealed in the end he had survived.

In Jak 3, it is revealed that he was sent to Haven City as a spy, trying to find Damas' missing son, Mar, who had been captured by Veger before Damas' exile. After sparing Jak's life in the Spargus Arena, the pair were sent on suicide missions to toughen them up, as Damas thought that Sig had gone soft from years of living in Haven City. He is also called back to Haven to assist in handling the heavier missions set by the Freedom League. In the final cutscene of the game, Sig takes Damas' place on the throne of Spargus City; as such, it is assumed that he is Damas' successor, and the new leader of Spargus. He is well-known for being the only other character in any game to use the Peace Maker (and possibly the first character to receive one).

In Jak X, he joins in on the racing action in an attempt to help Jak and the others win the championship and gain the antidote for the poison from Krew's henchmen. In Jak X a plot hole can be seen when his robotic eye changes positions.



Characters in Jak II: Renegade
Characters in Jak 3
Characters in Jak X: Combat Racing
Wastelanders Faction

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