The red mod is a Morph Gun mod in Jak II and Jak 3. It is powered by red eco and focuses on short to mid-range, blunt-force firepower. It is the first weapon acquired by Jak in both games, starting with the Scatter Gun. It uses red ammo disks.
The Scatter Gun is a shotgun-type weapon, releasing a cone-shaped blast of red eco, which works well in groups of enemies at close range. While the Scatter Gun prevails in strength and heavy firepower, it lacks in range and decent reload time. Although, the rate-of-fire can be upgraded in Jak II by earning it from Krew, and in Jak 3 by purchasing it with Precursor orbs through the secrets menu.
The Wave Concussor is a chargeable weapon, releasing a circular blast of red eco along the ground, accounting for a larger attack radius than the Scatter Gun. The longer the blast is charged, the longer the radius that is released will be. A fully charged blast will consume five ammo shells.
The Plasmite RPG is a grenade launcher powered by red eco and plasmite, the same substance behind plasmite bombs. Despite its name, it is not a rocket-propelled grenade launcher, rather it shoots bombs in the form of an arc, similar to the Dune Hopper's grenade launcher. Its blast is highly explosive and causes mass amounts of damage, able to destroy most KG Death Bots and zoomers with a single bomb. Before upgrading, each Plasmite RPG shot consumes ten ammo shells.