The Red Mod is a simple, easy-to-hold weapon, usually the first weapon acquired in the Jak Series. It works as a Morph Gun mod. Normally, the blast or wave fired would be red, but the Plasmite RPG doesn't seem to have any 'red' blasts with its weapon. It uses Red Eco on its shots. The Red Eco, in Jak and Daxter: The Precursor Legacy gives Jak strength, making him cause more damage to enemies, and the Red Mod is based on the same purpose: they are strong and brutal, with large amounts of force.
The Scatter Gun is a good short-range weapon that can take out multiple enemies with its wide field of fire. This mod contains red eco due to its strength.
It's ideal for shooting large groups of slow enemies at close range, but has a painfully slow reload time. However, in both Jak II and Jak 3 the rate of fire can be upgraded.
The Wave Concussor releases an energy shock wave that radiates from where Jak is standing. The longer the shot is charged, the greater the radius. A fully charged shot requires 5 ammo.
The Plasmite RPG, also known as Rocket Propelled Grenade, shoots out a powerful grenade that can bounce off walls. The grenade explodes after a short period of time, or when it comes into contact with an enemy, and is great for firing around corners. The grenades should be used sparingly, as it takes 10 ammo per shot. However, as with most weapons in Jak 3, it can be upgraded to only use up eight ammo per shot.
- In Jak II: Renegade, you can collect red ammo before you get the Morph Gun.
- The Wave Concussor, along with the Peace Maker,are the only weapons that allow the user to charge and swim.