Peace Maker
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| | For the Peace Maker in Jak X: Combat Racing, see Peace Maker Missile. |
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The Peace Maker is the first weapon of the Dark Mods for the Morph Gun in Jak II and Jak 3. It is received late in Jak II from Krew in the mission Escort men through Sewers, in which Jak had to escort Krew's men Jinx, Mog and Grim through the sewers to reach Mar's Statue. In Jak 3 it was given to Jak by Torn when breaking the barrier to the Slums, in the mission Break barrier with Blast Bot.
Sig also has a peace maker (see Sig's Peace Maker) but his has a larger shaft and takes longer to charge.
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Design
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The gun has an odd feature on top of the barrel in that it seems to have a mounted Metal Head skull. Sig's Peace Maker has an elongated barrel and the same skull. The Peace Maker electrically charges particles & homes them in on enemies, with the ability to hit other nearby enemies.
Combat
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| Game | Jak II |
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| Ammo capacity | 5 |
| Ammo capacity (after upgrade) | 10 |
| Ammo per magazine | 2 |
| Game | Jak 3 |
| Ammo capacity | 5 |
| Ammo increases (With new mod or upgrade) | 5 (per mod)
5 (one-time upgrade) |
| Ammo used | 1 |
| Ammo used
(after upgrades) | 1 |
| Ammo per magazine | 1 |
Attack
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The Peace Maker is a lethal weapon that fires electrically charged particles of Dark Eco. If multiple enemies are within range, the electricity will arc and separate, targeting all in its path. The energy shot will also home in on a target and the gun has a laser sight.
Strategy
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The Peace Maker is best used to take down bosses or a single powerful opponent, but can be useful for taking down a group of enemies if they are close together. It is best used as a last resort weapon, but in Jak 3 if a last resort weapon is required, the Mass Inverter or Super Nova might be a better option.
Trivia
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- In Jak II, the symbol for the Peace Maker is the same as the concept art: the same general design, but without the Metal Head skull.
- Although the Peace Maker is powered by Dark Eco, the fired shot appears as a normal blue electric orb.
Gallery
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