Haven City is a location in Daxter, Jak II, Jak 3, and a separately-identified race track in Jak X: Combat Racing. It is a secluded metropolitan state resting at the bottom of large mountains in the middle of a wasteland, protected by an all-encompassing wall, founded post-Metal Head incursion amidst the Metal Head Wars by Precurian-era legend Mar. The city played a central role in Daxter and Jak II, and was a returning major hub in Jak 3. It staged Jak and Daxter's debut into the future (the "Haven era") and was the central cause of the series' time-rift thematic. The city's existence was prompted by the safeguarding and preservation of the area's assets, such as the innocent people there (hence the name "Haven" City), as well as the Catacombs entrance, the Life Seed, the last Precursor Stone, and the rift gate — all of which were, to some extent, central elements to the plot.
In the games, the city ran on the eco grid, and for most of its existence was protected by an inexplicably repelling Shield Wall until it was compromised towards the latter parts of Jak II. The area's entire landscape is bordered by a tall concrete barrier, with air locks and air trains serving as the only exit points. The city is divided into different sectors via barriers, each sector serving particular purposes with varying aesthetic differences.
In its early years, Haven City was governed by a dynasty referred to as the House of Mar, until it was ultimately dissolved and supplanted by Baron Praxis. Following his death, daughter Ashelin Praxis assumed governorship and remains the governor of the city.
- ...that Torn is the former captain of the Krimzon Guard before being replaced by Erol when he defected to the Underground?
- ...that Tess is a heavy weapons expert and developed new weapons for the Freedom League in Jak 3?
- ...that the tigorilla, goosesnake, and kangarabbit were all mentioned at some point in the Jak and Daxter series (as well as catturkey and crocadeer in unused dialogue), alongside other hybrid species?
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