Jak II
From Jak and Daxter Wiki
| Jak 2 | |
| Developer | Naughty Dog |
| Publisher | Sony Computer Entertainment (SCEA) |
| Released | North America: October 14, 2003 Europe: October 17, 2003 Japan: March 11, 2004 |
| Genre | Platform |
| Modes | Singeplayer |
| Ratings | ESRB: Teen (T) PEGI: 12+ ELSPA: 11+ OFLC: G8+ USK: 6 |
| Platforms | PlayStation 2 |
| Media | DVD-ROM |
| Preceded by | Daxter |
| Followed by | Jak 3 |
Jak II (Jak II: Renegade in Europe and Australia) is the second released game in the Jak and Daxter (series). Jak II is darker and more mature than the previous game.
[edit] Plot
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Two years later, Jak has been a test subject for Baron Praxis' Dark Warrior Program. Seeing that there are no effects on Jak, the Baron decides that the Dark Eco tests on Jak are a failure, and orders Erol to terminate him. Erol leaves with the Baron telling Jak that he'll be back later. Daxter then shows up for Jak, and briefly sees how much the Dark Eco has affected Jak when he transforms and almost attacks his own friend.Together, they escape the Krimzon Guard Fortress. Once outside, they meet an old man named Kor, who Jak saves from a group of Krimzon Guards. Kor tells Jak to go see Tess and Torn, who are part of The Underground movement whose aim is to overthrow Baron Praxis and put the true heir, a young child, on the throne.
After proving his worth, Torn sends Jak on a "delivery" to the Hip Hog Heaven Saloon where he meets Krew and Sig, who tell Jak that Haven City is in a war with an alien race called the Metal Heads. In thanks for the package, Sig gives Jak a gun and the two go outside the city to hunt some Metal Heads. Torn later sends Jak to blow up an ammo dump in the Krimzon Guard fortress. There Jak finds a group of guards giving Eco to some Metal Heads. Returning to Torn they realize that Baron Praxis is working with the Metal Heads to stay on the Throne, as they can't have a power struggle with the war going on. Torn then sends them to rescue Vin, a paranoid scientist who is stranded at a strip mine. Going back outside the city they meet Ashelin, a high ranking member of the Krimzon Guard, who unbeknownst to the rest of the guard, is working with The Underground. Krew sends Jak to meet a racing manager down in the stadium, who they later find out is Keira. Torn has Jak that the "Shadow" want them to stop the Metal Heads from reaching "The Sacred Sight" outside the city wall. Fighting through the Metal Heads, Jak and Daxter make a horrifying discovery. They find that the Sacred Sight is actually Samos' hut, meaning that they are in the future. Just after finding this out, they meet The Underground's leader. The Shadow is a younger Samos. They are suprised when he replies that he has never met them.
Dispite having to deal with an angrier Samos, they push on to more important matters. They find that the boy with Kor is important because he can open The Tomb of Mar, which hides the Precursor Stone. Activating a beam in the forest Jak and Daxter destroy the statue of Baron Praxis revealing that the Tomb was under it the whole time. Taking the kid to the tomb, the Oracle says the boy is too young to face the tests of Manhood, so Jak and Daxter enter as the door shuts. After completing the tests, the duo enter the main room, which holds the Precursor Stone. They also learn that the Metal Heads were responsible for destroying the Precursors. Baron Praxis arrives and tells Jak that he will take the Stone. Despite Jak's efforts, Praxis manages to escape with it. Back at the Hideout, Torn reveals that he sold the Underground out, to prevent Praxis from killing Ashelin, who is Praxis' daughter. Jak and Daxter head to the Fortress to rescue the young and old Samos and Tess. After they free the others, Jak and Daxter are shocked to find that there are two Green Sages--the young who leads the underground, and the old who was taken into the Rift with them. Returning to base, both of the Samos send Jak to find the Life Seed in his old hut, which will give Young Samos the power his older self has. Escorting young Samos to the forest, he learns that Praxis plans to crack open the Stone.
Later, Keira reveals she has nearly completed a replica Rift Rider, but is missing two pieces--the Heart of Mar, and the Time Map. Jak runs the Class-One race against Erol. While Jak receives his prize, avengeful Erol tries to kill him, but instead drives into several barrels of Dark Eco. Jak gains enrance to the palace, but Praxis orders the guards to kill him. At the Palace, Ashelin holds Jak at gun point asking why he has been sabotaging the war with the Metal Heads. She doesn't believe him when he says that her father's plan will destroy the planet, until she hears from Vin, who convinces her. She reveals that Krew is building something for the Baron at a secret weapons factory. Jak and Daxter proceed to the factory, and Krew reveals the Piercer Bomb, which can destroy the Precursor Stone. Though soon defeated, Krew manages to activate the bomb. Jak and Daxter escape with Ashelin only to discover that the Metal Heads have breached Haven City. They go looking for Sig who was sent on a mission by Krew. Finding him, he reveals that the Metal Heads are coming in through a passage Krew had him open. Making it to the evelator Sig falls of the bridge when a large Metal Head crashes through it. Vin communicates that Kor sabotaged the Shield wall, and is immediately cut off as Metal Heads invade the Power Room. At the city construction site Jak confronts Praxis, and is surprised to see Kor there. Kor tells Jak that in his darkest nightmares, he already knows. Kor takes on his true form as the Metal Head Leader. He demands the Precursor Stone, but Praxis refuses. Kor strikes him and his guards with an eco blast. After Kor completes his transformation and flies away, Praxis shows the two heroes a second Piercer Bomb hiding the Precursor Stone. He dies, and Daxter recovers the Precursor Stone.
Heading to the Metal Head Nest, Jak and Daxter face Kor, learning he has both the child and the Rift Ring. Kor reveals that the boy is really Jak. He was sent to the past to gain the skills to face Kor, since the teenage Jak was imbued with Dark Eco. After a climactic battle, the Metal Head Leader attempts to flee through the Ring. Kor crashes into it, severing his Head and damaging the ring. Young Jak touches the Stone, to release a Precursor, who departs through the disintegrating ring. Keira and the Green Sages arrive with the Rift Rider and send the young Jak and Samos to the past. As the Rider departs through the Gate, Samos remarks, "It's funny, the boy won't remember any of this." Jak shakes his head and replies, " No, I do remember the light..."
The group celebrate victory at Krew's old place, which Daxter takes over for himself and remakes into "The Naughty Ottsel". Sig shows up, having survived his seemingly final battle with the Metal Heads, and Samos says that the group should remember Vin and all the others who gave their lives.
[edit] Soundtrack
The entire Jak II Soundtrack was composed by Mark Mothersbaugh, Josh Mancell, and Larry Hopkins.
[edit] Videos
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