Haven City
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This place is worth fighting for.
”— Jak on Haven City
Added by Light DaxterHaven City is a dystopian city and state in the Jak and Daxter universe, home to a large population of citizens. The city acts as a prominent location in most of the games in the Jak and Daxter series. The city's name refers to the fact that the city serves as a safe haven from the ever-growing threat of the Metal Heads. The city appears in Jak II, Jak 3, and Jak X.
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History
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Added by Patriot93Pre-Jak II
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Haven City was founded by the legendary hero, Mar, who constructed the Eco shield wall and hid the fabled Precursor Stone in his tomb to protect it from the Metal Heads. Mar also created a massive weapon powered by the Precursor Stone, which was designed to crack open the Metal Head Nest, however he died before he was able to use it. Mar and the stone were buried beneath the city in a huge mausoleum. His descendants continued to rule Haven City for hundreds of years as monarchs, until King Damas came to power. Damas was overthrown by his lieutenant Baron Praxis, who banished him to the Wasteland. Damas's son, Mar, the rightful heir to the throne of Haven City, was kidnapped by Count Veger.
The Baron ruled Haven City as a tyrant for an unknown number of years. His regime included the Grand Council of Haven City (also known as the City Council) with Veger as its chairman and several government departments such as the Ministry of Extreme Labor all of which were functioning under his personal control. Praxis also founded the Krimzon Guard, a red and yellow uniformed military police force, who patrolled streets of Haven armed and ready to open fire at anyone disobeying his orders. After an unsuccessful attack on the Metal Head Nest, the Baron makes a deal with Kor, the Metal Head Leader, to supply Metal Heads with Eco, with their side of the bargain being that they limit their attacks on the city just enough to justify his continued rule.
Jak II
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Praxis, having come to the realisation that he cannot keep up this plan indefinitely due to quickly depleting Eco, develops two back up plans, one being the "Dark Warrior Program" and the other involving using the Precursor Stone to defeat the Metal Heads. Jak is captured by Erol and the Krimzon Guard upon his arrival in Haven City, who possess the knowledge from Onin (revealed in the Daxter PSP game) that Jak has an uncanny ability to channel Eco. Jak is subjected to two years of Dark Eco experimentation, in an attempt by Praxis to create an 'ultimate weapon' against the Metal Heads. When these experiments prove unsuccessful, the Baron instead seeks to obtain the Precursor Stone and arrest the Underground resistance movement. The Baron strikes a deal with the crime lord Krew who has constructed a Piercer Bomb, which the Baron intends to hide in the last shipment of Eco to the Metal Head Nest and detonate it remotely, cracking the Precursor Stone and destroying the nest with the energy it releases. Praxis, at this point, does not realize that the Precursor Stone is powerful enough that it would potentially destroy the planet in the process.
Jak and Daxter manage to stop Krew at the Weapons Factory and destroy the bomb along with him. Soon thereafter, the shield wall collapses, initiating the Metal Head invasion of Haven City. Ultimately, its revealed that Praxis has a second Piercer Bomb hidden in the Construction Site. Before Praxis can destroy the stone he is killed by Kor. After the Baron's demise, his daughter Ashelin becomes the city's governor. The Metal Heads are driven from Haven City when Kor is defeated by Jak.
Jak 3
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Ashelin, now in power, overthrows the Krimzon Guard, merging them with former members of the Underground movement, forming the New Krimzon Guard, headed by Torn, which is later renamed the Freedom League. Membership of the City Council, which remains under Veger, is also opened to former renegade leaders, such as Samos. Count Veger, however, proves to be a serious threat to Ashelin's rule, and manages to influence the City Council to banish Jak to the Wasteland, as the people needed a scapegoat for the War for Haven City. The two-front war against the invading Metal Heads and the revolting KG Death Bots eventually causes the destruction of the Palace, which topples upon the northern sector of the city and kills thousands of citizens. The desctruction of the monumetal palace also enables the take-over of the Industrial Section by the KG Death Bots. The West Bazaar, on the other hand, is overrun by the Metal Heads along with the remainder of the Gardens, and is transformed into the organic Metal Head City. Count Veger's interference results in the separation of the Freedom League forces between the isolated Port in the South Town (under Torn's command), and New Haven to the north-east (headed by Ashelin herself). Jak's eventual return sets off a chain of events which result in Ashelin stripping Veger of his titles and dissolving the City Council. The Freedom League emerges victorious from the War for Haven City, and Ashelin continues her rule of Haven City.
Jak X
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By the time Jak X: Combat Racing takes place, Haven City has been completely rebuilt and most of the uneven streets have been cleaned and redesigned. The maze-like Slum areas still exist in the north-east, but with a more aesthetically pleasing design. New Haven City has grown into the largest section in the city and has a new interior which bears similarity to the old Main Town. The city walls appear to have been deemed unnecessary and partially removed, as open ocean is visible from coastal areas. The Mar Memorial Stadium has been rebuilt, but isn't used for racing, and the Port and the Industrial Section have been expanded further with the Naughty Ottsel operating in South Town. The city is completely restored to the point that there is nothing to suggerst that a war ever took place there - this is most likely for aesthetic purposes rather than plot significance.
Geography
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Overview
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Haven City is located on the coast of a large continent with a mountainous terrain. It has over time expanded from the small Sandover Village site, to a massive walled and internally segregated metropolis with the Strip Mine and Drill Platform to provide power to the city's shield wall. In Jak II, Haven City is divided into four sectors by colored shield walls that can only be passed with a security pass of a corresponding color. There were many landmarks in Haven City, most notably Haven Palace, the home of Baron Praxis and governing center of Haven City at the time, and the Mar Memorial Stadium, a huge sports arena in the north-west corner of the city.
The Krimzon Guard police force were based in a red Fortress in the slums. Districts in Haven City prior to the War included the Slums and Water Slums, which were home to the lower class citizens and the lurkers, as well as the Underground HQ and the Oracle's Hut. Other areas include the Industrial Section and the Port which are home to factories, docks, the Power Station, Gun Course and the Hip Hog Heaven Saloon. The Main Town is in the north, and the Bazaars and the Gardens surround Haven Palace.
The War for Haven City
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Added by Kcdude500In Jak 3 the Industrial Section was taken over by the rebelling KG Death Bots and West Bazaar was under an expanding Metal Head hold. The Palace was eventually destroyed by Mortar-Launchers fired by Count Veger amid the chaos in an attempt to gain entrance to the catacombs beneath the Palace. The Freedom League kept hold of New Haven and remaining Slums and had managed to claim the Port in the south, but their forces were divided between the northern and southern fronts after the suicide attack. The Krimzon Guard held the Industrial Section and fortified it with three Shield Walls. Floating ominously high above the city was the KG War Factory, constructed to ensure the creation of more Death Bots far out of the reach of ground based assaults.
The Metal-Heads transformed the remains of West Bazaar and the South Gardens into an organic nest and built a massive Metal Head Tower. The crumbling palace collapsed on and wrecked the Main Town, Mar Memorial Stadium and the North Gardens and all access to the East Bazaar and Construction Site was cut off. Late in the game, the Palace Ruins were infested by Dark Makers and Metal Heads, possibly there to lead a surprise attack on the Freedom League or just wanted to get their own chunk of the city. The Palace Ruins revealed the entrance to the Planetary Defense System through a series of Catacombs. If you look carefully in the Jak 3 opening only 4 support towers were destroyed. The remaining 2 were still standing but the metal ropes were torn off.
Military
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Krimzon Guard
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Under the reign of Baron Praxis, the Krimzon Guard in red armor were the city's combined army and police force. There were also Elite Krimzon Guards who wore yellow armor and were tougher to take down. In Jak 3 the KG Death Bots are lead by Cyber Errol and supposedly form a deal with the Dark Makers.
New Krimzon Guard
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When Ashelin became governor the Krimzon Guard briefly became the New Krimzon guard and then later, the Freedom League. It was mixed membership with Underground and Krimzon Guard members.
Freedom League
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The current police force of Haven City, the Freedom League were called on to protect what was left of Haven City from the KG and Metal Heads. The war later ended with victory to the Freedom League.
Defences
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A Shield wall protects the city in Jak II, but fails before the end of the game. In Jak II, an Alarm System will go off if Jak attacks Krimzon Guards or kills a civilian. In Jak 3, when Jak attacks a member of the Freedom League, that Freedom Fighter will retaliate, however there is no alarm.
Trivia
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- In Jak 3, The Gardens Section where the crops were grown had been taken over by the Metal Heads, apparently because of the large amount of fresh produce grown there. Oddly, there is no mention in the game of a food shortage in Haven. This is possibly because the Port can continue to ship in supplies, as the submarine-cargo ships continue to occupy the Port.
- In Jak and Daxter: The Lost Frontier, the city is mistakenly referred to as "Heaven City".