Eco Skills are special enhancements for Eco Powers and Jak himself in Jak and Daxter: The Lost Frontier. They can be bought with Dark Eco from Keira Hagai at either Aeropa (for a short time) and the Phantom Blade.
Only Green, Blue, Yellow and Red Eco have Eco Skills. Dark Eco and Light Eco are absent.
| Eco Skill
| Price
| Description
|
| Melee Damage 1
| 250
| The first boost to the strength of melee damage, an active effect.
|
| Infuse Enemy 1
| 300
| A skill that will infuse an enemy with Red Eco which will cause the infused enemy to explode when defeated.
|
| Amplifier Efficiency
| 400
| An effect that means Jak consumes less Eco per activation of Eco Powers.
|
| Melee Damage 2
| 500
| A greater boost to the melee damage, a step up from Melee Damage 1.
|
| Amplifier Radiation
| 550
| Creates a residual energy field after Amplifier detonation, making it easier to avoid attacks.
|
| Infuse Enemy 2
| 600
| A step up from Infuse Enemy 1.
|
| Melee Damage 3
| 700
| A step up from Melee Damage 2.
|
| Construct Spike
| 800
| Increases Construct damage to enemies.
|
Yellow Eco
Edit
| Eco Skill
| Price
| Description
|
| Energy Punch 1
| 200
| An effect that causes Jak to shoot fireballs from his punches, an active effect. Similar to Yellow Eco's power in The Precursor Legacy.
|
| Energy Dive
| 300
| Once acquired, every diving punch will release a blast of Yellow Eco upon impact.
|
| Aimed Construct Shards
| 350
| Construct auto-targets enemies directly ahead rather than creating spikes at a certain range.
|
| Rocket Jump Knockback
| 400
| Rocket Jumps knock enemies away from the launch zone.
|
| Energy Uppercut
| 450
| Releases a blast of Yellow Eco when performing an uppercut attack.
|
| Energy Punch 2
| 500
| A step up from Energy Punch 1, with stronger fireballs.
|
| Shield Spikes
| 600
| Adds spikes to Eco Shield, damaging any enemies the shield touches.
|
| Rocket Jump Explosion
| 700
| Rocket Jump damages all enemies surrounding the launch zone.
|
| Eco Skill
| Price
| Description
|
| Spin Diffuse
| 150
| Once acquired, when performing a spin kick, the majority of projectiles fired at Jak will be disabled.
|
| Eco Power Regen 1
| 350
| Increases speed of Eco recovery.
|
| Spin Reflect
| 450
| Once acquired, when performong a spin attack, it will not only neutralise an enemy projectile, but reflect it back at an enemy.
|
| Cheaper Reflexes
| 500
| Eco Reflex consumes less power with each use.
|
| Eco Power Regen 2
| 550
| Maxes speed of Eco recovery.
|
| Increased Shield Time
| 600
| Increases duration of Eco Shield.
|
| Detect Secrets
| 650
| When a secret is nearby, a small orb of Blue Eco appears and leads Jak to a secret area.
|
| Increased Reflex Time
| 750
| Increases duration of Eco Reflex power.
|
Green Eco
Edit
| Eco Skill
| Price
| Description
|
| Health Bonus 1
| 200
| Adds more health to Jak.
|
| Health Pack++
| 350
| When acquired, Jak will receive more health from health crates.
|
| Health Bonus 2
| 500
| Adds more health to Jak than Health Bonus 1.
|
| Health Pack+++
| 550
| A step up from Health Pack++, that will add more health to Jak from crates.
|
| Health Bonus 3
| 600
| A step up from Health Bonus 2, adds more health to Jak.
|
| Cheaper Shields
| 650
| Activating Eco Shield consumes less power.
|
| Health Bonus 4
| 800
| A step up from Health Bonus 3, adds more health to Jak.
|
| Life Siphon
| 900
| Once acquired, when Jak hits an enemy with a melee attack, some life will be absorbed from them.
|
Eco Powers and Eco Skills |
|---|
| |
|