The babak, and its glacier variant the yeti, is a type of lurker in The Precursor Legacy, Daxter, and Jak II. In its first appearance, it was an enemy as the most common foot soldier in Gol Acheron and Maia Acheron's army. In subsequent appearances, it was the species of the character Brutter and his tribe of non-hostile lurker people, enslaved by Haven citizens.
The Precursor LegacyEdit
In The Precursor Legacy, the babak first appeared in the opening cutscene. A throng of them, along with bone armor lurkers, were being addressed on Misty Island by Gol and Maia, ordering them to attack anyone who strays from Sandover Village.
Babaks were first encountered at Sentinel Beach and Forbidden Jungle, and subsequently appeared in every other location except for Mountain Pass, Lava Tube, and inhabited villages. Babaks appeared to be some of the more intelligent lurker types, capable of carrying out specific commands and operating a variety of technology, such as mine droppers and cannons.
Babaks were also notably adaptive to extreme climates. They were able to survive on the cool patches of volcanic soil in Fire Canyon, as well as the frigid conditions of Snowy Mountain (in which they were slightly different and referred to as yetis).
By 300 years after the events of The Precursor Legacy, the lurkers became non-hostile, and were in fact enslaved by the humans of Haven City. Babaks were kept as both forced laborers and pets inside the city, but some managed to evade capture in a hidden underground lurker village.
In Daxter, a civilized and seemingly liberated babak named Brutter solicited the help of Kridder Ridder to exterminate metal bugs in his fish cannery. Daxter met him half way through the mission "Collect 40 gems", with Brutter explaining that he was losing his business thanks to the infestation. Brutter directed Daxter to his main storage area, where most of the bugs were.
At some point in Jak II, Baron Praxis discovered the lurker village, and turned it into a dig site in search of the Tomb of Mar. Kor tasked Jak and Daxter with mission "Destroy equipment at dig", to disrupt the Baron's progress. However, after the Krimzon Guard left the site, metal heads moved in and began terrorizing the trapped babaks there.
Babaks were rarely seen during Jak's visits to the dig site, in the aforementioned mission and "Get seal piece at dig". Babaks were only seen in the latter mission, operating trapeze balloons, closely resembling the mine droppers from The Precursor Legacy.
Later, Krew gave Jak and Daxter the mission "Rescue 3 lurkers for Brutter". Krew's associate, Brutter, paid Krew in return for transporting them safely outside the city. At the time, three Krimzon Guard prison zoomers were transporting babaks to a project Baron Praxis had outside the city, so Jak was tasked with breaking them free and bringing them to Brutter's trinket stand in the west Bazaar. Afterwards, Brutter thanked Jak and Daxter and promised he'd pay them back.
Some time afterwards, Brutter asked for their help again, assigning the mission "Rescue 6 lurkers for Brutter". This time, Jak needed to transport the babaks to sewer grates placed around the city so they could escape underground. After Jak completed the task, Brutter made him an honorary member of his tribe, and promised to help him whenever he needed it.
Babaks are some species of primate, with purple coats, dark purple manes, and pale purple underbellies. These primates were either created or turned into lurkers by Maia Acheron through dark sorcery, and as such share physical traits common to all lurkers. These include bright yellow eyes, skin-colored spurs along their lower jawline, and metal braces used to indicate their enslavement at the hands of Gol and Maia (and Haven citizens in the future).
Babaks have considerably large heads with extended, broad lower jaws, and an exaggerated chest with a hulking posture. Their forearms, hands, and feet are also exaggerated in size, with which they can walk upright, gallop on all fours when running, or use an unorthodox, tumbling-like locomotion as exhibited by Brutter.
Yetis, the glacier variant of babaks, are identical to babaks excepting a blue coat with pale blue underbellies. They are also clad in heavy yellow winter gear, including some type of animal pelt used as a cowl, obscuring a presumably dark blue mane.
Babaks appear to be related to a variety of other primate lurkers, most notably including the bone armor lurker and Barter's species, both of which are blue similar to the yeti, and share many resemblances to babaks overall. While they are not considered part of the same species, lurkers such as those that operate the mine dropper and trapeze balloons are identical by every measure except their use of aviator goggles.[a]
Babaks are perhaps the simplest engagement in The Precursor Legacy. As soon as they notice you they will gallop towards you, and attack simply by coming into contact with you. After successfully harming you, they will pound their chest in celebration, then repeat the cycle until they or you are killed. If you travel to an area where they can see but not reach you, they will either pound their chest or shrug, then walk away.
Defeating them and evading their attacks are fairly straightforward. They are among the weakest enemies in the game, going down with only one hit. Typically the slow speed of their approach will be enough to hit them before they hit you.
The most likely they are to successfully hit you is during ambush segments at Misty Island and Boggy Swamp, as they tend to surround you and close in before you can defeat all of them. The recommended tactic in these situations is to use the spin kick, as it has a 360-degree attack radius and a quicker recovery than the punch. This is especially effective when combined with red eco, as it extends your attack radius.
Yetis are a similar case to babaks during an ambush, as they endlessly spawn from beneath the snow. Upon first encountering them, it will soon become evident that their respawn rate is endless, so it is recommended to not invest effort in clearing areas of them. Instead, simply run around them and proceed to the next area. As roll jumps double as attacks, it is recommended to use them while navigating through a group of yetis.
Behind the scenesEdit
Babaks were used and designed as the lurker archetype during development for The Precursor Legacy, from which all other species drew inspiration or commonality. During Charles Zembillas' initial design stage of the Lurkers, when they were referred to as "Critters", an early design for the babak was created based on Naughty Dog's feedback.
This was further refined by concept artist Mark Koerner to incorporate the purple color scheme and hulking posture. This was then finalized by Bob Rafei into the more upright design seen in the final game. Rafei's native given name is Babak, from which the creatures derive their name.
- ↑ The Precursor Legacy, file:
- ↑ Jak II, file:
- ↑ The Making of Jak and Daxter: The Precursor Legacy @ 25:00
- ↑ The Precursor Legacy, file:
- ↑ The Precursor Legacy script § "Prologue"
- ↑ Jak II script § "Propaganda booth (gameplay)"
- ↑ Jak II script § "Save More Lurkers"
- ↑ 8.0 8.1 Daxter script § "You No Bug!"
- ↑ Jak II script § "Kor and the Kid"
- ↑ Jak II, "Get seal piece at dig"
- ↑ Jak II script § "Rescue 3 lurkers for Brutter (gameplay)"
- ↑ Jak II script § "Meeting Brutter"
- ↑ Jak II script § "Rescue 6 lurkers for Brutter (gameplay)"
- ↑ Jak II script § "Floating Away"
- ↑ The Making of Jak and Daxter: The Precursor Legacy @ 15:03
- ↑ Zembillas 2002, set 06, slide 67A
- ↑ Koerner n.d., Jak I
- ↑ The Making of Jak and Daxter: The Precursor Legacy @ 19:18
- ↑ Rafei 2003
- Video games
- Naughty Dog (2001). Jak and Daxter: The Precursor Legacy. PlayStation 2. Sony Interactive Entertainment.
- Naughty Dog (2003). Jak II. PlayStation 2. Sony Interactive Entertainment.
- Ready at Dawn (2006). Daxter. PlayStation Portable. Sony Interactive Entertainment.
- Naughty Dog (2001). The Making of Jak and Daxter: The Precursor Legacy. Sony Computer Entertainment Europe.