The Precursor LegacyEdit
They appeared to be fairly intelligent, as they utilized various primitive lurker vehicles, consisting mainly of balloons (see mine dropper). They were incredibly common and could be found almost anywhere, even in areas that were deemed uninhabitable like Fire Canyon and inaccessible like the lost Precursor city.
They attack by charging and hitting you with their fists, though they can easily be defeated with any attack or by hitting them with the A-Grav Zoomer.
In Daxter and Jak II, babaks appeared to be the only surviving lurkers after the establishment of Haven City, aside from jungle fish. They were used as slaves, the only exception being a seemingly intelligent lurker named Brutter who owned a small business in the western Bazaar, as well as a decent sized fish cannery. Non-enslaved lurkers thrived in a lurker city until it was turned into a dig site by Baron Praxis.
After the events of Jak II, nothing was heard of Brutter or the other lurkers. During Jak 3, the lurkers appeared to be set free under the new command of Ashelin Praxis.
Babaks are red-violet/purple lurkers, closely resembling gorillas. Typical to all lurkers, they have a pair of appendages along each side of their jawline, yellow eyes, and a metallic collar. Their torso is very large, while their abdomen and the rest of their body is very thin. They also have a large dark purple mane growing up and over their heads.
Babaks usually lug around, walking on their two hind legs with their arms swinging as they walk. When they are in pursuit, they will go on all fours and gallop towards their target. If the soldier notices a target, but is unable to reach it, it will often beat its chest in frustration, similar to gorillas in real life.
In The Precursor Legacy, babak soilders did not really have any notable behavior, and were neutral to all other specimen besides humans, who they were hostile towards. They appeared to obey Gol and Maia without question, giving them an odd drone-like behavior.
Though they are relatively easy to defeat, they will spawn endlessly from the deep snow making them an annoying enemy. It is better to use roll jumps (+ while running), spin or punch attacks and push through their defenses and effectively get over their spawning point.